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» » Need For Speed ProStreet - Cider [Intel/K] + update 1632

Need For Speed ProStreet - Cider [Intel/K] + update 1632

Yazar: mijamarius Tarih 13-10-2009, 22:35
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Need For Speed ProStreet - Cider [Intel/K] + update 1632

Mac Platform: Intel
Includes: K
Name: Need For Speed ProStreet
Version: - Cider

OS version: Mac OS X
Processor type(s) & speed: Intel


Link for more information: www.ea.com/prostreet/locale_selector.jsp

Need for Speed: ProStreet took the series in a different direction of gameplay. In previous installments, racing scenes are set around streets with moving traffic. However, all racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since Need For Speed II that doesn't animate illegal racing. Rather, the type of racing appears to be Touring Car Racing. Performance tuning feature is enhanced, compared to previous versions, especially Autosculpt. Unlike Carbon, where only certain body kits can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the cars' aerodynamics.[3]
In ProStreet there are four different game modes: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift.

*Drag race is a simple straight away race that has three heats. There are three types of drag races, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.

▪In Grip races, there are four different modes (Normal Grip, Grip Class, Sector Shootout and Time Attack), the player has a choice to race rough, such as ramming, smashing, or blocking the opponent in order to win the race, or race cleanly and follow the given racing lines. Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers. First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential. Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the 3 drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time. Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track.

▪In Speed Challenge races, players must cross the finish line first to win the race.

▪In Top Speed Run races, the course is divided into 3 to 9 sections (just like that of Sector Shootout in Grip races) and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins.

▪In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.

This is ported using Cider 1430 from the Spore demo.

known bugs:

-you cant enter a name for your profile - doesnt affect gameplay at all
-sometiems the game gets stuck after finishing a race - in this case a force quit and restart of the game seems the only way out. you wont loose any progress you made before the crash when you got autosave turned on as the game is saved before the crash occurs. I only had this crash two times in 10 hours of testing

This game needs a dedicated graphics card to run. unlike ug, mw and carbon prostreet wont even start on gma machines.

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